
Nice casino, shame if I had to murder everyone in here. They say they "aim to faithfully recreate and remake the Mojave Wasteland true to the original and open to the public to play with, explore, mod and build." So when it's done, it could be the foundation for interesting newness. The modders explain that they "intend to open and recreate some of Fallout New Vegas's map as a new explorable location as a addition to Fallout 4", a hub world sandbox sorta thing. But to manage your expectations: it is not an attempt to recreate Obsidian Entertainment's game Fallout: New Vegas inside Fallout 4. A new mod named Project Mojave is attempting to recreate a lot of the post-apocalyptic Sin City and surrounding areas as a Fallout 4 mod, and you can play the first slice now. Neither of those worked for me but it's probably worth a shot before you go repairing weapons and wasting bottle caps.What happens in New Vegas stays in New Vegas, they say, though New Vegas itself will not stay in Fallout: New Vegas. (P.S.-I've tried droping the weapon then picking it back up and putting it in a container and then taking it back. Pretty much every time, the repair or buy back method does the trick for me. If that doesn't work, and you don't have another mod for that weapon to check, there's a chance that it's the mod, but that's only been the issue once for me. It costs more bottle caps to buy it back than you would get for selling it, which is annoying, but I feel that it's usually worth it. Or, if it's a one of a kind weapon, I would sell it to someone and buy it back.

If that doesn't work, I just use the weapon that won't accept the mod to repair another identical weapon. First, I try putting a different mod on, if I can find one. I've "fixed" it by taking the weapon that will not accept the mod and stripping of any mods currently on it. I'm assuming that it's a bug and not something intentional.
